Mark Mullin's Professional Blog
"It is often easier to not do something dumb than it is to do something smart."
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Deployment and Installation (2)
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Tutorials
[rss]
Posts that (ostensibly) serve as tutorials on a particular subject
Slides from Microsoft GameDevDay 07 talk at Harvard
posted
Sunday, December 02, 2007 3:00 PM
by
MarkMMullin
::
0 Comments
Filed Under:
Computer Graphics
,
Tutorials
On Saturday, December 01, 2007 Dan Scherlis and I gave a talk about how game companies work at the Microsoft GameDev day at Harvard. We both had a lot of fun giving this talk, and equally enjoyed the presentation from the folks at Second Life and
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MahJongg Update
posted
Sunday, August 19, 2007 10:14 AM
by
MarkMMullin
::
0 Comments
Filed Under:
Computer Graphics
,
WPF
,
Tutorials
I’ve updated the MahJong app, adding support for UI elements embedded in the 3D view, hit detection of the 3D tiles, and a bunch of other stuff, fixes, etc. I’ll be doing some more posts “Real Soon Now”, once I’ve managed
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Workflow and Animations - Sequencing Animations
posted
Tuesday, July 17, 2007 7:12 AM
by
MarkMMullin
::
1 Comments
Filed Under:
Computer Graphics
,
Continuations
,
Tutorials
In the earlier posts in this series I discussed the need for workflow based solutions to complex animation requirements, and showed how continuation functions could be used to achieve this goal. In this post I am going to concentrate on the sequencing
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Workflow and Animation – Code
posted
Tuesday, July 17, 2007 7:11 AM
by
MarkMMullin
::
1 Comments
Filed Under:
Computer Graphics
,
Continuations
,
WPF
,
Tutorials
Go here to get previous and subsequent posts in this series. The two classes with primary responsibility for rendering and managing the visual game,GameBoard and GameBoardPresenter,provide a main entry function (SetupBoard() in GameBoard) and
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Workflow and Animations - Introduction
posted
Tuesday, July 17, 2007 7:10 AM
by
MarkMMullin
::
1 Comments
Filed Under:
Computer Graphics
,
Continuations
,
WPF
,
Tutorials
Click Picture to see Animation Go here for more posts in this series WPF animations of visual elements require special attention when used in a multithreaded environment or for that matter even in a single threaded environment whenever animations
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Animation Article Overview
posted
Monday, July 16, 2007 8:03 PM
by
MarkMMullin
::
5 Comments
Filed Under:
Computer Graphics
,
Continuations
,
WPF
,
Tutorials
These articles illustrate a mechanism you can use to perform sophisticated animations using WPF without needing to make your code overly complex while still adapting to the two key constraints WPF imposes on animation development. The first
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