Tutorials [rss]

Posts that (ostensibly) serve as tutorials on a particular subject

Slides from Microsoft GameDevDay 07 talk at Harvard

On Saturday, December 01, 2007 Dan Scherlis and I gave a talk about how game companies work at the Microsoft GameDev day at Harvard.  We both had a lot of fun giving this talk, and equally enjoyed the presentation from the folks at Second Life and Read More

MahJongg Update

I’ve updated the MahJong app, adding support for UI elements embedded in the 3D view, hit detection of the 3D tiles, and a bunch of other stuff, fixes, etc.  I’ll be doing some more posts “Real Soon Now”, once I’ve managed Read More

Workflow and Animations - Sequencing Animations

In the earlier posts in this series I discussed the need for workflow based solutions to complex animation requirements, and showed how continuation functions could be used to achieve this goal.  In this post I am going to concentrate on the sequencing Read More

Workflow and Animation – Code

Go here to get previous and subsequent posts in this series. The two classes with primary responsibility for rendering and managing the visual game,GameBoard and GameBoardPresenter,provide a main entry function (SetupBoard() in GameBoard) and Read More

Workflow and Animations - Introduction

Click Picture to see Animation Go here for more posts in this series WPF animations of visual elements require special attention when used in a multithreaded environment or for that matter even in a single threaded environment whenever animations Read More

Animation Article Overview

  These articles illustrate a mechanism you can use to perform sophisticated animations using WPF without needing to make your code overly complex while still adapting to the two key constraints WPF imposes on animation development.  The first Read More